/*
contributors: Patricio Gonzalez Vivo
description: make some square tiles. XY provide coords inside of the tile. ZW provides tile coords
use: <vec4> hexTile(<vec2> st [, <float> scale])
license:
    - Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
    - Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/

#ifndef FNC_SQTILE
#define FNC_SQTILE
vec4 sqTile(vec2 st) { return vec4(fract(st), floor(st)); }
vec4 sqTile(vec2 st, float scale) { return sqTile(st * scale); }
#endif